![]() Instead, you run-and-gun then dodge a bit, then run-and-gun again, and so on. This isn’t a game that you can solely run-and-gun without forethought. The game does a really nice job at making you feel powerful while you’re onslaughting the enemies, while also cranking the difficulty just high enough to make sure you balance total carnage with health management. As Goose, you traverse through each level-based scenario, all the while blasting your way through loads of enemies, minimizing your own damage, while also collecting valuable health packs and ammo for the various weapons. The gameplay is a great modern adaptation of the run-and-gun games from the 1980s and ‘90s. If the contrast was a bit sharper, or outlines more clearly defined, perhaps that could resolve the issue. This blending made it much more challenging to identify trouble and hampered the flow of the experience. Usually, this is a fun thing to try and manage, but in some of the areas, the background colors and the foreground colors of the enemies/ projectiles were very close to see. With projectiles flying everywhere, along with enemies, and companion partners to boot, things can get very chaotic, very quickly. The biggest drawback that kept happening for me was that it was sometimes difficult to keep track of everything. Even the movement of route enemies and bosses were really fun to check out, while also absolutely wrecking them. The attention to detail, added with some modernization, quickly caught my attention. The presentation of Mighty Goose just oozes classic run-and-gun style: from the music, platforming, weapon options, and even the standing animation. Luckily, the conversations for the story progression were minimal and quickly got me back into the mechanics of the game. ![]() Instead, the moments where story threads were actually happening, were only there to set up the level and keep things moving. There’s some mild story beats at the start of each level to nudge you along, but I never found myself enjoying the story, let alone actually remembering what was happening. As you explore various worlds in pursuit of defeating all evil, Goose is there to save the day and destroy those bad guys with lots of guns, explosions, and calamity through a concise and fun adventure.Īs Mighty Goose (yup, that’s his name), a goose with a gun, it’s up to you to save various humanoid animal characters from imprisonment while following along against the paint-by-numbers bad guys. Mighty Goose is a modern run-and-gun game inspired from games in the 1980s. This review is based on the PC version of Mighty Goose.Where Your Goose is Cooked (And He Tastes Good) What did you think of our Mighty Goose review? Are you excited to check out the game for yourself? Share your thoughts in the comments below. You can add Mighty Goose to your Steam wishlist at the following link. Highly recommended for fans of the Metal Slug series, and classic 2D shooters.īe sure to check out our other reviews, for Mind Scanners, Retro Machina, and Resident Evil Village. However, it’s brought down by a lack of enemy variety, and uninspired level design. It features some excellent pixel-art, with a fairly memorable soundtrack, and doesn’t overstay its welcome. Mighty Goose is a fantastic run and gun shooter, with tight controls, a variety of guns, and secondary abilities. Guns sound crunchy, and the Goose’s honks are hilarious, especially when used as abilities. The soundtrack is constantly engaging, and there are enough tracks to support the mayhem on-screen. At times I did feel like there was so much going on-screen that it was a bit hard to follow the action. Weapons are well animated, ammo-caps fly off walls, and there’s a lot of attention to detail when it comes to what’s happening in the foreground. While the backgrounds aren’t as detailed as we’d hoped, there’s at least enough variety. There is a lot of detail in the main character, weapons, companions, and most enemies. ![]() Mighty Goose features some striking visuals because of its pixel-art. Thankfully, the game doesn’t overstay its welcome, and you can finish it in a few sittings. This, coupled with the fairly basic level design makes the game a bit repetitive. Even the bosses aren’t as interesting, or varied barring some exceptions. While the base enemy grunts are well designed and pose a challenge, there is simply not enough variety. Sadly, this brings us to where the game struggles, and that is primarily with the enemies.
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